Naman Chauhan
Published © GPL3+

Get Nostalgic and Use Nokia 84x48 LCD with Arduino

These 84 by 48 pixel LCDs are what you might have found in Nokia 3310. And what about using them in the Arduino projects?

AdvancedProtip3 hours13,882
Get Nostalgic and Use Nokia 84x48 LCD with Arduino

Things used in this project

Hardware components

Arduino UNO
Arduino UNO
×1
SparkFun Graphic LCD 84x48 - Nokia 5110
×1
Male Header 40 Position 1 Row (0.1")
Male Header 40 Position 1 Row (0.1")
×1
Resistor 330 ohm
Resistor 330 ohm
×1
Resistor 1k ohm
Resistor 1k ohm
×1
Resistor 10k ohm
Resistor 10k ohm
×4
Male/Male Jumper Wires
×1
Breadboard (generic)
Breadboard (generic)
×1
SparkFun Logic Level Converter - Bi-Directional
SparkFun Logic Level Converter - Bi-Directional
Optional (if you can spend more money. Otherwise, resistors can be used)
×1

Software apps and online services

Arduino IDE
Arduino IDE
Microsoft Paint
BMP Convertor
LCD Assistant

Hand tools and fabrication machines

Soldering iron (generic)
Soldering iron (generic)

Story

Read more

Schematics

Schematics

Code

Code

C/C++
/* Nokia 5100 LCD Example Code

  This all-inclusive sketch will show off a series of graphics
  functions, like drawing lines, circles, squares, and text. Then
  it'll go into serial monitor echo mode, where you can type
  text into the serial monitor, and it'll be displayed on the
  LCD.

  This stuff could all be put into a library, but we wanted to
  leave it all in one sketch to keep it as transparent as possible.

  Hardware: (Note most of these pins can be swapped)
    Graphic LCD Pin ---------- Arduino Pin
       1-VCC       ----------------  5V
       2-GND       ----------------  GND
       3-SCE       ----------------  7
       4-RST       ----------------  6
       5-D/C       ----------------  5
       6-DN(MOSI)  ----------------  11
       7-SCLK      ----------------  13
       8-LED       - 330 Ohm res --  9
   The SCLK, DN(MOSI), must remain where they are, but the other 
   pins can be swapped. The LED pin should remain a PWM-capable
   pin. Don't forget to stick a current-limiting resistor in line
   between the LCD's LED pin and Arduino pin 9!
*/

#include <SPI.h>
#include <LCD_Functions.h>

/* This array is the same size as the displayMap. We'll use it
as an example of how to draw a bitmap. xkcd comic transposing
makes for an excellent display application.
For reference, see: http://xkcd.com/149/ */
static const char xkcdSandwich[504] PROGMEM = {
0xFF, 0x8D, 0x9F, 0x13, 0x13, 0xF3, 0x01, 0x01, 0xF9, 0xF9, 0x01, 0x81, 0xF9, 0xF9, 0x01, 0xF1,
0xF9, 0x09, 0x09, 0xFF, 0xFF, 0xF1, 0xF9, 0x09, 0x09, 0xF9, 0xF1, 0x01, 0x01, 0x01, 0x01, 0x01,
0xF9, 0xF9, 0x09, 0xF9, 0x09, 0xF9, 0xF1, 0x01, 0xC1, 0xE9, 0x29, 0x29, 0xF9, 0xF1, 0x01, 0xFF,
0xFF, 0x71, 0xD9, 0x01, 0x01, 0xF1, 0xF9, 0x29, 0x29, 0xB9, 0xB1, 0x01, 0x01, 0x01, 0xF1, 0xF1,
0x11, 0xF1, 0xF1, 0xF1, 0xE1, 0x01, 0xE1, 0xF1, 0x51, 0x51, 0x71, 0x61, 0x01, 0x01, 0xC1, 0xF1,
0x31, 0x31, 0xF1, 0xFF, 0xFF, 0x00, 0x01, 0x01, 0x01, 0x01, 0x60, 0xE0, 0xA0, 0x01, 0x01, 0x81,
0xE1, 0x61, 0x60, 0xC0, 0x01, 0xE1, 0xE1, 0x21, 0x21, 0xE0, 0xC1, 0x01, 0xC1, 0xE1, 0x20, 0x20,
0xFC, 0xFC, 0xE0, 0xE0, 0xC1, 0xE1, 0xE0, 0xC1, 0xE0, 0xE1, 0x01, 0xFC, 0xFC, 0x21, 0x21, 0xE1,
0xC1, 0xE5, 0xE4, 0x01, 0xC1, 0xE0, 0x20, 0x21, 0x20, 0x00, 0x01, 0xFD, 0xFD, 0x21, 0x20, 0xE0,
0x00, 0x00, 0x01, 0x01, 0xC0, 0x61, 0x31, 0x31, 0x21, 0x20, 0xC0, 0x81, 0x01, 0x01, 0x01, 0x00,
0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x02,
0x03, 0x01, 0x00, 0x01, 0x03, 0xF2, 0x1A, 0x0B, 0x08, 0x0B, 0x1B, 0x10, 0x60, 0xE3, 0x03, 0x00,
0x01, 0x03, 0x02, 0x02, 0x03, 0x03, 0x00, 0x03, 0x03, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, 0x03,
0x03, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x00, 0x01, 0x03, 0x02, 0x02, 0x03, 0x01, 0x00, 0x03,
0x03, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x3E, 0x63, 0x80, 0x80, 0x80, 0x80, 0x60, 0x3F, 0x07,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0xFE, 0x01, 0x01, 0x01, 0x02, 0x03, 0x3E, 0xE8, 0xF8, 0xF0, 0xD0, 0x90,
0x18, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0x38, 0xFF,
0x0C, 0x38, 0xE0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
0xFF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33,
0x5F, 0x8F, 0x84, 0x05, 0x07, 0x06, 0x0C, 0x0E, 0x0E, 0x0C, 0x14, 0x34, 0x68, 0x88, 0xD8, 0x70,
0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x10, 0x10, 0x10, 0xF0, 0xE0, 0x00, 0xF0, 0xF0, 0x00, 0x80,
0x80, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0x00, 0x80, 0x00, 0x00, 0x20, 0x38,
0x0E, 0x01, 0xC0, 0x3F, 0xE0, 0x00, 0x00, 0x03, 0x0E, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0xFF, 0xFF, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xB6, 0xED, 0xC0, 0xC0,
0xC0, 0xE0, 0xA0, 0xA0, 0xA0, 0xA0, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xA1, 0xE1, 0xE1, 0xC1,
0xEF, 0xBB, 0x83, 0x86, 0x88, 0xB0, 0x80, 0x80, 0x80, 0x8F, 0x90, 0x90, 0x90, 0x9F, 0x8F, 0x80,
0x9F, 0x9F, 0x87, 0x8D, 0x98, 0x80, 0x8C, 0x9E, 0x92, 0x92, 0x9F, 0xC0, 0xC7, 0xFF, 0xB8, 0x8F,
0x80, 0x90, 0x90, 0xC0, 0xF0, 0x8E, 0x81, 0x80, 0x81, 0x8F, 0xB8, 0xE0, 0x80, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0xFF, 
};

void setup()
{
  Serial.begin(9600);

  lcdBegin(); // This will setup our pins, and initialize the LCD
  updateDisplay(); // with displayMap untouched, SFE logo
  setContrast(40); // Good values range from 40-60
  delay(2000);

  lcdFunTime(); // Runs a 30-second demo of graphics functions

  // Wait for serial to come in, then clear display and go to echo
  while (!Serial.available())
    ;
  clearDisplay(WHITE);
  updateDisplay();
}

// Loop turns the display into a local serial monitor echo.
// Type to the Arduino from the serial monitor, and it'll echo
// what you type on the display. Type ~ to clear the display.
void loop()
{
  static int cursorX = 0;
  static int cursorY = 0;

  if (Serial.available())
  {
    char c = Serial.read();

    switch (c)
    {
    case '\n': // New line
      cursorY += 8;
      break;
    case '\r': // Return feed
      cursorX = 0;
      break;
    case '~': // Use ~ to clear the screen.
      clearDisplay(WHITE);
      updateDisplay();
      cursorX = 0; // reset the cursor
      cursorY = 0;
      break;
    default:
      setChar(c, cursorX, cursorY, BLACK);
      updateDisplay();
      cursorX += 6; // Increment cursor
      break;
    }
    // Manage cursor
    if (cursorX >= (LCD_WIDTH - 4)) 
    { // If the next char will be off screen...
      cursorX = 0; // ... reset x to 0...
      cursorY += 8; // ...and increment to next line.
      if (cursorY >= (LCD_HEIGHT - 7))
      { // If the next line takes us off screen...
        cursorY = 0; // ...go back to the top.
      }
    }
  }
}

/* This function serves as a fun demo of the graphics driver
functions below. */
void lcdFunTime()
{
  clearDisplay(WHITE); // Begin by clearing the display
  randomSeed(analogRead(A0));

  /* setPixel Example */
  const int pixelCount = 100;
  for (int i=0; i<pixelCount; i++)
  {
    // setPixel takes 2 to 3 parameters. The first two params
    // are x and y variables. The third optional variable is
    // a "color" boolean. 1 for black, 0 for white.
    // setPixel() with two variables will set the pixel with
    // the color set to black.
    // clearPixel() will call setPixel with with color set to
    // white.
    setPixel(random(0, LCD_WIDTH), random(0, LCD_HEIGHT));
    // After drawing something, we must call updateDisplay()
    // to actually make the display draw something new.
    updateDisplay();
    delay(10);
  }
  setStr("full of stars", 0, LCD_HEIGHT-8, BLACK);
  updateDisplay();
  delay(1000);
  // Seizure time!!! Err...demoing invertDisplay()
  for (int i=0; i<5; i++)
  {
    invertDisplay(); // This will swap all bits in our display
    delay(200);
    invertDisplay(); // This will get us back to where we started
    delay(200);
  }
  delay(2000);

  /* setLine Example */
  clearDisplay(WHITE); // Start fresh
  int x0 = LCD_WIDTH/2;
  int y0 = LCD_HEIGHT/2;
  for (float i=0; i<2*PI; i+=PI/8)
  {
    // Time to whip out some maths:
    const int lineLength = 24;
    int x1 = x0 + lineLength * sin(i);
    int y1 = y0 + lineLength * cos(i);

    // setLine(x0, y0, x1, y1, bw) takes five variables. The
    // first four are coordinates for the start and end of the 
    // line. The last variable is the color (1=black, 0=white).
    setLine(x0, y0, x1, y1, BLACK);
    updateDisplay();
    delay(100);
  }
  // Demo some backlight tuning
  for (int j=0; j<2; j++)
  {
    for (int i=255; i>=0; i-=5)
    {
      analogWrite(blPin, i); // blPin is ocnnected to BL LED
      delay(20);
    }
    for (int i=0; i<256; i+=5)
    {
      analogWrite(blPin, i);
      delay(20);
    }
  }

  /* setRect Example */
  clearDisplay(WHITE); // Start fresh

  // setRect takes six parameters (x0, y0, x1, y0, fill, bw)
  // x0, y0, x1, and y0 are the two diagonal corner coordinates
  // fill is a boolean, which determines if the rectangle is
  // filled in. bw determines the color 0=white, 1=black.
  for (int x=0; x<LCD_WIDTH; x+=8)
  { // Swipe right black
    setRect(0, 0, x, LCD_HEIGHT, 1, BLACK);
    updateDisplay();
    delay(10);
  }
  for (int x=0; x<LCD_WIDTH; x+=8)
  { // Swipe right white
    setRect(0, 0, x, LCD_HEIGHT, 1, WHITE);
    updateDisplay();
    delay(10);
  }
  for (int x=0; x<12; x++)
  { // Shutter swipe
    setRect(0, 0, x, LCD_HEIGHT, 1, 1);
    setRect(11, 0, x+12, LCD_HEIGHT, 1, BLACK);
    setRect(23, 0, x+24, LCD_HEIGHT, 1, BLACK);
    setRect(35, 0, x+36, LCD_HEIGHT, 1, BLACK);
    setRect(47, 0, x+48, LCD_HEIGHT, 1, BLACK);
    setRect(59, 0, x+60, LCD_HEIGHT, 1, BLACK);
    setRect(71, 0, x+72, LCD_HEIGHT, 1, BLACK);
    updateDisplay();
    delay(10);
  }
  // 3 Dee!
  setRect(25, 10, 45, 30, 0, WHITE);
  setRect(35, 20, 55, 40, 0, WHITE);
  setLine(25, 10, 35, 20, WHITE);
  setLine(45, 30, 55, 40, WHITE);
  setLine(25, 30, 35, 40, WHITE);
  setLine(45, 10, 55, 20, WHITE);
  updateDisplay();
  delay(2000);

  /* setCircle Example */
  clearDisplay(WHITE);
  // setCircle takes 5 parameters -- x0, y0, radius, bw, and
  // lineThickness. x0 and y0 are the center coords of the circ.
  // radius is the...radius. bw is the color (0=white, 1=black)
  // lineThickness is the line width of the circle, 1 = smallest
  // thickness moves in towards center.
  for (int i=0; i<20; i++)
  {
    int x = random(0, LCD_WIDTH);
    int y = random(0, LCD_HEIGHT);

    setCircle(x, y, i, BLACK, 1);
    updateDisplay();
    delay(100);
  }
  delay(2000);

  /* setChar & setStr Example */
  // setStr takes 4 parameters: an array of characters to print,
  // x and y coordinates for the top-left corner. And a color
  setStr("Modern Art", 0, 10, WHITE);
  updateDisplay();
  delay(2000);

  /* setBitmap Example */
  // setBitmap takes one parameter, an array of the same size
  // as our screen.
  setBitmap(xkcdSandwich);
  updateDisplay();
}

Credits

Naman Chauhan

Naman Chauhan

41 projects • 127 followers
Programmer, electronic adept masquerading as Computer Science student. Email for Cooperation/Sponsorships to chauhannaman98@gmail.com

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